How to get a good picture of the health of a level-based game from analytics?

Posted by ADB on Game Development See other posts from Game Development or by ADB
Published on 2012-10-26T21:25:00Z Indexed on 2012/10/26 23:18 UTC
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I am designing a level-based game where the user completes the level 1, then 2, 3 and so on. There are 200 levels and each is rather short: 60-ish seconds.

I am tracking

  • Each played, completed (cleared for the first time), failed and cleared level
  • Milestones: number of players to reach level 1, 5, 10, etc. Also for number of failed and played levels.
  • Separate new players from returning ones.

However, I still find it difficult to get a clear picture of what is going on from the stats. So what are the best practices for determining where I am losing players?

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