fast 3d point -> cuboid volume intersection test

Posted by user1130477 on Game Development See other posts from Game Development or by user1130477
Published on 2012-10-28T17:08:43Z Indexed on 2012/10/28 17:18 UTC
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Im trying to test whether a point lies within a 3d volume defined by 8 points. I know I can use the plane equation to check that the signed distance is always -1 for all 6 sides, but does anyone know of a faster way or could point me to some code? Thanks

EDIT: I should add that ideally the test would produce 3 linear interpolation parameters which would lie in the range 0..1 to indicate that the point is within the volume for each axis (since I will have to calculate these later if the point is found to be in the volume)

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