"Marching cubes" voxel terrain - triplanar texturing with depth?
Posted
by
Dan the Man
on Game Development
See other posts from Game Development
or by Dan the Man
Published on 2012-10-28T17:46:38Z
Indexed on
2012/10/28
23:23 UTC
Read the original article
Hit count: 427
I am currently working on a voxel terrain that uses the marching cubes algorithm for polygonizing the scalar field of voxels. I am using a triplanar texturing shader for texturing. say I have a grass texture set to the Y axis and a dirt texture for both the X and Z axes. Now, when my player digs downwards, it still appears as grass. How would I make it to appear as dirt? I have been thinking about this for a while, and the only thing I can think of to make this effect, would be to mark vertices that have been dug with a certain vertex color. When it has that vertex color, the shader would apply that dirt texture to the vertices marked. Is there a better method?
© Game Development or respective owner