how to implement a game character task queue

Posted by Stephen Lee Parker on Stack Overflow See other posts from Stack Overflow or by Stephen Lee Parker
Published on 2012-10-31T16:59:21Z Indexed on 2012/10/31 16:59 UTC
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I'm working on a personal game engine in C# and need to give certain characters / sprites responses to conditions or certain patterns that they follow and since these patterns will be repeated over and over for other characters / sprites, I don't want to tie the patterns to the character / sprite. I will likely want to define the conditions / actions in level data files...

I plan to use this for platformers, space shooters, and pack man like games... Almost an extenable AI system.

Any suggestions on how this can be implemented?

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