how to implement a game character task queue
Posted
by
Stephen Lee Parker
on Stack Overflow
See other posts from Stack Overflow
or by Stephen Lee Parker
Published on 2012-10-31T16:59:21Z
Indexed on
2012/10/31
16:59 UTC
Read the original article
Hit count: 210
I'm working on a personal game engine in C# and need to give certain characters / sprites responses to conditions or certain patterns that they follow and since these patterns will be repeated over and over for other characters / sprites, I don't want to tie the patterns to the character / sprite. I will likely want to define the conditions / actions in level data files...
I plan to use this for platformers, space shooters, and pack man like games... Almost an extenable AI system.
Any suggestions on how this can be implemented?
© Stack Overflow or respective owner