OutOfMemoryError loading Bitmap via DefaultHttpClient
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Goddchen
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Published on 2012-11-02T22:38:38Z
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2012/11/02
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android
i have a simple problem: Although i'm using sampleSize properly, my code doesn't even reach the BitmapFactory
code, since DefaultHttpClient
is already throwing the exception.
Here is my code:
DefaultHttpClient client = new DefaultHttpClient();
HttpGet request = new HttpGet(mSongInfo.imageLarge);
HttpResponse response = client.execute(request);
int sampleSize = 1;
while (response.getEntity().getContentLength() / sampleSize
/ sampleSize > 100 * 1024) {
sampleSize *= 2;
}
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = sampleSize;
final Bitmap bitmap = BitmapFactory.decodeStream(response
.getEntity().getContent(), null, options);
And here is the exception:
0 java.lang.OutOfMemoryError: (Heap Size=11463KB, Allocated=7623KB, Bitmap Size=9382KB)
1 at org.apache.http.util.ByteArrayBuffer.<init>(ByteArrayBuffer.java:53)
2 at org.apache.http.impl.io.AbstractSessionInputBuffer.init(AbstractSessionInputBuffer.java:82)
3 at org.apache.http.impl.io.SocketInputBuffer.<init>(SocketInputBuffer.java:98)
4 at org.apache.http.impl.SocketHttpClientConnection.createSessionInputBuffer(SocketHttpClientConnection.java:83)
5 at org.apache.http.impl.conn.DefaultClientConnection.createSessionInputBuffer(DefaultClientConnection.java:170)
6 at org.apache.http.impl.SocketHttpClientConnection.bind(SocketHttpClientConnection.java:106)
7 at org.apache.http.impl.conn.DefaultClientConnection.openCompleted(DefaultClientConnection.java:129)
8 at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:173)
9 at org.apache.http.impl.conn.AbstractPoolEntry.open(AbstractPoolEntry.java:164)
10 at org.apache.http.impl.conn.AbstractPooledConnAdapter.open(AbstractPooledConnAdapter.java:119)
11 at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:359)
12 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:555)
13 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:487)
14 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:465)
15 at de.goddchen.android.easysongfinder.fragments.SongFragment$1.run(SongFragment.java:79)
16 at java.lang.Thread.run(Thread.java:1027)
As you can see, the code doesn't even reach the part where i check the size (Content-Length) of the image and calculate a proper sample size.
I wasn't aware that simply calling DefaultHttpClient.execute(...)
will already load the complete content into the memory.
Am i doing something wrong? What is the right way to first retrieve the content length and then start reading the content from an InputStream
?
EDIT
To avoid common answers that show how to load images from a URL: i already know how to do that, i have also posted the code above, so why do you keep referencing tutorials on that? I explicitly was very clear about the problem: Why is HttpClient.execute(...)
already fetching the whole content and storing it in memory instead of providing a proper ÌnputStreamto me? Please don't post any beginner tutorials on how to load a
Bitmap`from a URL...
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