How can I store spell & items using a std::vector implementation?

Posted by Vladimir Marenus on Game Development See other posts from Game Development or by Vladimir Marenus
Published on 2012-11-05T16:14:29Z Indexed on 2012/11/05 17:20 UTC
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I'm following along with a book from GameInstitute right now, and it's asking me to:

Allow the player to buy and carry healing potions and potions of fireball. You can add an Item array (after you define the item class) to the Player class for storing them, or use a std::vector to store them.

I think I would like to use the std::vector implementation, because that seems to confuse me less than making an item class, but I am unsure how to do so. I've heard from many people that vectors are great ways to store dynamic values (such as items, weapons, etc), but I've not seen it used.

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