Is It More Efficient To Make Games In Languages I Like?

Posted by Dsfsdfsdfsdfsd Fsdf on Game Development See other posts from Game Development or by Dsfsdfsdfsdfsd Fsdf
Published on 2012-11-06T06:05:06Z Indexed on 2012/11/06 17:23 UTC
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Is it more "efficiant" to develop games with languages your good with and like best rather then the "best" language?

A example is like I like C# (It's My First Language) and I'm really good at it and used to how it works, I'm not as good with C++ but I'm kinda slow at it because I don't prefer how you systems work like I think int a[] is not as good as int[] a.

Would it be better to go with what I know best or what's the "best" available?

Thanks For Reading!

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