AS3 How to check on non transparent pixels in a bitmapdata?
Posted
by
Opoe
on Game Development
See other posts from Game Development
or by Opoe
Published on 2012-11-07T08:38:40Z
Indexed on
2012/11/07
11:22 UTC
Read the original article
Hit count: 248
I'm still working on my window cleaning game from one of my previous questions
I marked a contribution as my answer, but after all this time I can't get it to work and I have to many questions about this so I decided to ask some more about it. As a sequel on my mentioned previous question, my question to you is:
How can I check whether or not a bitmapData contains non transparent pixels? Subquestion: Is this possible when the masked image is a movieclip? Shouldn't I use graphics instead?
Information I have: A dirtywindow movieclip on the bottom layer and a clean window movieclip on layer 2(mc1) on the layer above.
To hide the top layer(the dirty window) I assign a mask to it.
Code
// this creates a mask that hides the movieclip on top
var mask_mc:MovieClip = new MovieClip();
addChild(mask_mc)
//assign the mask to the movieclip it should 'cover'
mc1.mask = mask_mc;
With a brush(cursor) the player wipes of the dirt ( actualy setting the fill from the mask to transparent so the clean window appears)
//add event listeners for the 'brush'
brush_mc.addEventListener(MouseEvent.MOUSE_DOWN,brushDown);
brush_mc.addEventListener(MouseEvent.MOUSE_UP,brushUp);
//function to drag the brush over the mask
function brushDown(dragging:MouseEvent):void{
dragging.currentTarget.startDrag();
MovieClip(dragging.currentTarget).addEventListener(Event.ENTER_FRAME,erase) ;
mask_mc.graphics.moveTo(brush_mc.x,brush_mc.y);
}
//function to stop dragging the brush over the mask
function brushUp(dragging:MouseEvent):void{
dragging.currentTarget.stopDrag();
MovieClip(dragging.currentTarget).removeEventListener(Event.ENTER_FRAME,erase);
}
//fill the mask with transparant pixels so the movieclip turns visible
function erase(e:Event):void{
with(mask_mc.graphics){
beginFill(0x000000);
drawRect(brush_mc.x,brush_mc.y,brush_mc.width,brush_mc.height);
endFill();
}
}
© Game Development or respective owner