Breaking One Big Graphic of MutablePaths into CAShapeLayers

Posted by StackOverFlowRider on Stack Overflow See other posts from Stack Overflow or by StackOverFlowRider
Published on 2012-11-09T16:57:53Z Indexed on 2012/11/09 16:59 UTC
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I have a class called GraphicView that takes a Graphic object and draws it in its drawRect method. This Graphic object is basically an array of mutablePaths that comprise an icon that I want drawn. For performance and other issues, I was thinking of taking this icon that is comprised of mutablePaths, and dividing it into a bunch of CAShapeLayers.

I'm wondering is this possible? Considering the points for the mutablePaths of the icon are all interwoven together (ie the icon was initially an SVG file that I converted to code), is it possible to divide different parts of the icon into CAShapeLayers, and reassemble them all together when assigning to the views layer? If so how would it be done? If I assign them as sublayers to a CALayer or CAShapeLayer, will it understand to mesh them all together?

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