How to rotate camera centered around the camera's position?

Posted by tnutty on Game Development See other posts from Game Development or by tnutty
Published on 2012-11-11T23:15:59Z Indexed on 2012/11/12 5:16 UTC
Read the original article Hit count: 196

Filed under:
|
|
|
|

Currently I am using gluLook at like so:

gluLookAt(position.x, position.y, position.z,
          viewPoint.x, viewPoint.y, viewPoint.z,
          upVector.x, upVector.y, upVector.z);

with the above, don't know if you need more information, how could I change it so that the camera acts like its rotating around itself, instead rotating around its viewpoint. You can see the current code at https://github.com/dchhetri/OpenGL-City/blob/master/opengl_camera.cpp, that class was adapted from codecolony.com.

© Game Development or respective owner

Related posts about c++

Related posts about opengl