Terminating a long-executing thread and then starting a new one in response to user changing parameters via UI in an applet

Posted by user1817170 on Stack Overflow See other posts from Stack Overflow or by user1817170
Published on 2012-11-12T04:48:13Z Indexed on 2012/11/12 5:00 UTC
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I have an applet which creates music using the JFugue API and plays it for the user. It allows the user to input a music phrase which the piece will be based on, or lets them choose to have a phrase generated randomly. I had been using the following method (successfully) to simply stop and start the music, which runs in a thread using the Player class from JFugue.

I generate the music using my classes and user input from the applet GUI...then...

private playerThread pthread;
private Thread threadPlyr;
private Player player;
(from variables declaration)

public void startMusic(Pattern p) // pattern is a JFugue object which holds the generated music
{
if (pthread == null)
{ pthread = new playerThread(); }
else
{
    pthread = null;
    pthread = new playerThread();
}
if (threadPlyr == null)
{ threadPlyr = new Thread(pthread); }
else
{
    threadPlyr = null;
    threadPlyr = new Thread(pthread);
}
pthread.setPattern(p);
threadPlyr.start();

}

class playerThread implements Runnable // plays midi using jfugue Player
    {
        private Pattern pt;
        public void setPattern(Pattern p)
        {
            pt = p;
        }
        @Override
        public void run()
        {
                try
                {
                    player.play(pt); // takes a couple mins or more to execute
                    resetGUI();
                }
                catch (Exception exception)
                {
                }
        }
    }

And the following to stop music when user presses the stop/start button while Player.isPlaying() is true:

    public void stopMusic()
{
threadPlyr.interrupt();
threadPlyr = null;
pthread = null;
player.stop();
}

Now I want to implement a feature which will allow the user to change parameters while the music is playing, create an updated music pattern, and then play THAT pattern. Basically, the idea is to make it simulate "real time" adjustments to the generated music for the user.

Well, I have been beating my head against the wall on this for a couple of weeks. I've read all the standard java documentation, researched, read, and searched forums, and I have tried many different ideas, none of which have succeeded.

The problem I've run into with all approaches I've tried is that when I start the new thread with the new, updated musical pattern, all the old threads ALSO start, and there is a cacophony of unintelligible noise instead of my desired output.

From what I've gathered, the issue seems to be that all the methods I've come across require that the thread is able to periodically check the value of a "flag" variable and then shut itself down from within its "run" block in response to that variable. However, since my thread makes a call that takes several minutes minimum to execute (playing the music), and I need to terminate it WHILE it is executing this, there is really no safe way to do so.

So, I'm wondering if there is something I'm missing when it comes to threads, or if perhaps I can accomplish my goal using a totally different approach. Any ideas or guidance is greatly appreciated! Thank you!

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