Confusing Callbacks

Posted by SullY on Game Development See other posts from Game Development or by SullY
Published on 2012-11-13T18:41:11Z Indexed on 2012/11/13 23:24 UTC
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I'm trying to programm now a "game", and started with the EmptyProject that's provided by the DirectX SDK. The problem is that the Callbacks are confusing me. Can please someone explain me?

Edit:

DXUTSetCallbackD3D9DeviceAcceptable( IsD3D9DeviceAcceptable ); // not sure but I think       that's the caps?
DXUTSetCallbackD3D9DeviceLost( OnD3D9LostDevice );
DXUTSetCallbackDeviceChanging( ModifyDeviceSettings );
DXUTSetCallbackFrameMove( OnFrameMove );

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