Developing OpenGLES2 apps for Ubuntu Software Center

Posted by Bram on Ask Ubuntu See other posts from Ask Ubuntu or by Bram
Published on 2012-11-14T11:09:08Z Indexed on 2012/11/14 11:18 UTC
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I have a game for iOS and Android that I now want to port to Ubuntu. I plan to distribute it with Ubuntu Software Center. Preferrably for free with an in-app-purchase.

My codebase is currently based on OpenGL ES2 and written in C++. I could rewrite to OpenGL, but having progammable shaders is a must. Fixed pipeline OpenGL will not suffice.

Is there a feature in place that lets you specify OpenGL requirements in the Ubuntu Software Center? I want to make sure that only Ubuntu users with compatible hardware will be able to download my game.

Any APIs I could use for getting a suitable OpenGL context, or am I expected to just use glx for this? Or is the use of GTK mandatory?

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