How do produce a "mucus spreading" effect in a 2D environment?
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nathan
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Published on 2012-11-15T09:45:24Z
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2012/11/15
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Here is an example of such a mucus spreading. The substance is spread around the source (in this example, the source would be the main alien building).
The game is starcraft, the purple substance is called creep.
How this kind of substance spreading would be achieved in a top down 2D environment? Recalculating the substance progression and regenerate the effect on the fly each frame or rather use a large collection of tiles or something else?
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