Image Drawing on UIView
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Published on 2012-11-15T10:57:51Z
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2012/11/15
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ios
I'm trying to create an application where I can draw a lot of pictures at a specific point (determined for each image) on one view. I have a coordinates where I need draw a picture, width and height of it For example:
I have 2 billion jpeg's images. for each images I have a specific origin point and size. In 1 second I need draw on view 20-50 images in specific point.
I have already tryid solve that in the next way:
UIGraphicsBeginImageContextWithOptions(self.previewScreen.bounds.size, YES, 0);
[self.previewScreen.image drawAtPoint:CGPointMake(0, 0)];
[image drawAtPoint:CGPointMake(nRect.left, nRect.top)];
UIImage *imagew = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self.previewScreen setImage:imagew];
but in this solution I have a very big latency with displaying images and big CPU usage
WBR
Maxim Tartachnik
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