Obtaining a HBITMAP/HICON from D2D Bitmap

Posted by Tom on Game Development See other posts from Game Development or by Tom
Published on 2012-11-16T05:19:59Z Indexed on 2012/11/16 11:14 UTC
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Is there any way to obtain a HBITMAP or HICON from a ID2D1Bitmap* using Direct2D?

I am using the following function to load a bitmap: http://msdn.microsoft.com/en-us/library/windows/desktop/dd756686%28v=vs.85%29.aspx

The reason I ask is because I am creating my level editor tool and would like to draw a PNG image on a standard button control.

I know that you can do this using GDI+:

HBITMAP hBitmap;

Gdiplus::Bitmap b(L"a.png");
b.GetHBITMAP(NULL, &hBitmap);

SendMessage(GetDlgItem(hDlg, IDC_BUTTON1), BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBitmap);

Is there any equivalent, simple solution using Direct2D? If possible, I would like to render multiple PNG files (some with transparency) on a single button.

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