Writing a Master's Thesis on evaluating visual scripting systems

Posted by user1107412 on Game Development See other posts from Game Development or by user1107412
Published on 2012-11-16T09:44:06Z Indexed on 2012/11/17 11:28 UTC
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I am thinking to write my Master's thesis around theorizing, and then implementing a PlayMaker or Kismet-like (building game logic by visually arranging FSMs) tool in Unity. The only thing I am still concerned about is the actual research question that I should pose.

I was kinda hoping that the more experienced game designers out there might know.

Update: What about reducing the use of visual programming to graphically designing FSM-Action-Transition flows, which can then be attached to game entities (very much like http://playmaker.com does it)?

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