How to deal with Character body parts from Design to Cocos2d
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Edwin Soho
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Published on 2012-11-18T00:53:19Z
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2012/11/18
5:20 UTC
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I'm trying to figure out the pattern the game developers use together with game designers:
See the picture below with the independent parts:
Questions:
1) Should I create different image parts from different body parts or keep frame by frame animaton? (I know both can be used, but I'm trying to figure what is commonly used in the industry)
2) If I'm going to generate different image parts from different body parts (which is I thing is more logical) how would I export that to Cocos2d (Vector or Bitmap)?
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