Importing Models from Maya to OpenGL

Posted by Mert Toka on Game Development See other posts from Game Development or by Mert Toka
Published on 2012-11-18T16:36:35Z Indexed on 2012/11/18 17:25 UTC
Read the original article Hit count: 374

Filed under:
|
|

I am looking for ways to import models to my game project. I am using Maya as modelling software, and GLUT for windowing of my game. I found this great parser, it imports all the textures and normal vectors, but it is compatible with .obj files of 3dsMAX. I tried to use it with Maya obj's, and it turned out that Maya's obj files are a bit different from former one, thus it cannot parse them.

If you know any way to convert Maya obj files to 3dsMax obj files, that would be acceptable as well as a new parser for Maya obj files.

© Game Development or respective owner

Related posts about opengl

Related posts about models