When my object is no longer referenced why do its events continue to run?
Posted
by
Ryan Peschel
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Published on 2012-11-18T04:10:16Z
Indexed on
2012/11/18
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Hit count: 129
Say I am making a game and have a base Buff
class. I may also have a subclass named ThornsBuff
which subscribes to the Player
class's Damaged
event.
The Player
may have a list of Buff
s and one of them may be the ThornsBuff
. For example:
Test Class
Player player = new Player();
player.ActiveBuffs.Add(new ThornsBuff(player));
ThornsBuff Class
public ThornsBuff(Player player)
{
player.DamageTaken += player_DamageTaken;
}
private void player_DamageTaken(MessagePlayerDamaged m)
{
m.Assailant.Stats.Health -= (int)(m.DamageAmount * .25);
}
This is all to illustrate an example. If I were to remove the buff from the list, the event is not detached. Even though the player no longer has the buff, the event is still executed as if he did.
Now, I could have a Dispel
method to unregister the event, but that forces the developer to call Dispel
in addition to removing the Buff
from the list. What if they forget, increased coupling, etc.
What I don't understand is why the event doesn't detatch itself automatically when the Buff
is removed from the list. The Buff
only existed in the list and that is its one reference. After it is removed shouldn't the event be detached?
I tried adding the detaching code to the finalizer of the Buff
but that didn't fix it either. The event is still running even after it has 0 references. I suppose it is because the garbage collector had not run yet? Is there any way to make it automatic and instant so that when the object has no references all its events are unregisted?
Thanks.
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