Terrain square loading

Posted by AndroidXTr3meN on Game Development See other posts from Game Development or by AndroidXTr3meN
Published on 2012-11-19T16:56:19Z Indexed on 2012/11/19 23:25 UTC
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Games like Skyrim, Morrowind, and more are using quads or square to divide the terrain if im correct. The player is always at #5

1 | 2 | 3
4 | 5 | 6
7 | 8 | 9

So whenever you cross the border you unload and load the new "areas" But if the user goes just over the edge and then the second after goes back previous area a lot of unnecessary loading and unloading is done. Is there a general approach to this because I dont think games like skyrim have this issue?

Cheers!

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