Using Ogre particle point billboards with shaders
Posted
by
Jay
on Game Development
See other posts from Game Development
or by Jay
Published on 2012-11-20T01:38:18Z
Indexed on
2012/11/20
5:14 UTC
Read the original article
Hit count: 415
I'm learning about using Ogre particles and had some questions about how the point type particles work.
Q. I believe point type particles are implemented as a single position. Is one single vertex is passed to the vertex shader?
Q. If one vertex is passed to the vertex shader then what gets sent to the fragment shader?
Q. Can I pass the particle size to the shader? Perhaps with a custom parameter?
© Game Development or respective owner