Using Ogre particle point billboards with shaders

Posted by Jay on Game Development See other posts from Game Development or by Jay
Published on 2012-11-20T01:38:18Z Indexed on 2012/11/20 5:14 UTC
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I'm learning about using Ogre particles and had some questions about how the point type particles work.

Q. I believe point type particles are implemented as a single position. Is one single vertex is passed to the vertex shader?

Q. If one vertex is passed to the vertex shader then what gets sent to the fragment shader?

Q. Can I pass the particle size to the shader? Perhaps with a custom parameter?

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