Opening an XML in Unity3D when the game is built
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N0xus
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Published on 2012-11-23T11:31:02Z
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2012/11/23
17:20 UTC
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At the moment, my game can open up an XML file inside the editor when I run it. In my XMLReader.cs I'm loading in my file like so:
_xmlDocument.Load(Application.dataPath + "\\HV_Settings\\Settings.xml");
This class also deals with what the XML should do once it has been read in.
However, when I build the game and run the exe, this file isn't called. I know that I can store this file in the C drive, but I want to keep everything in one place so when I start to release what I'm working on, the user doesn't need to do anything.
Am I doing something silly which is causing the XML not to be read?
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