Using NumPy arrays as 2D mathematical vectors?
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CorundumGames
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Published on 2012-11-23T20:53:55Z
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2012/11/23
23:22 UTC
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Right now I'm using lists as position, velocity, and acceleration vectors in my game. Is that a better option than using NumPy's arrays (not the standard library's) as vectors (with float
data types)? I'm frequently adding vectors and changing their values directly, then placing the values in these vectors into a Pygame Rect
. The vector is used for position (because Rect
s can't hold floats, so we can't go "between" pixels), and the Rect
is used for rendering (because Pygame will only take in Rect
s for rendering positions).
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