Artificial Neural Networks

Posted by user1724140 on Game Development See other posts from Game Development or by user1724140
Published on 2012-11-24T12:51:14Z Indexed on 2012/11/24 17:19 UTC
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I have an Artificial Networks which needs to recognize 130 different types of moves encoded in terms of 1s and 0s. Therefore the number of outputs I used is 8 so that all my patterns could be distinguished. However, by using 8 outputs, the different types of patterns possible is 256, leaving me with 126 different types of patterns useless.

Do these extra 126 different patterns ruin my ANN's ability? Is there a better way not to have these unused holes?

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