Rotate rectangle around center

Posted by ESoft on Stack Overflow See other posts from Stack Overflow or by ESoft
Published on 2012-11-12T08:27:32Z Indexed on 2012/11/24 23:04 UTC
Read the original article Hit count: 247

I am playing with Brad Larsen's adaption of the trackball app.
I have two views at a 60 degree angle to each other and was wondering how I get the rotation to be in the center of this (non-closed) rectangle?

In the images below I would have liked the rotation to take place all within the blue lines.

enter image description here enter image description here enter image description here

Code (modified to only rotate around x axis):

#import "MyView.h"

//=====================================================
// Defines
//=====================================================

#define DEGREES_TO_RADIANS(degrees) \
    (degrees * (M_PI / 180.0f))

//=====================================================
// Public Interface
//=====================================================

@implementation MyView

- (void)awakeFromNib
{
    transformed = [CALayer layer];
    transformed.anchorPoint = CGPointMake(0.5f, 0.5f);

    transformed.frame = self.bounds;
    [self.layer addSublayer:transformed];

    CALayer *imageLayer = [CALayer layer];
    imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f);
    imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f);
    imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage];
    imageLayer.borderColor = [UIColor yellowColor].CGColor;
    imageLayer.borderWidth = 2.0f;
    [transformed addSublayer:imageLayer];

    imageLayer = [CALayer layer];
    imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f);
    imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f);
    imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage];
    imageLayer.borderColor = [UIColor greenColor].CGColor;
    imageLayer.borderWidth = 2.0f;

    transformed.borderColor = [UIColor whiteColor].CGColor;
    transformed.borderWidth = 2.0f;
    [transformed addSublayer:imageLayer];

    UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height / 2.0f, self.bounds.size.width, 2)];
    [line setBackgroundColor:[UIColor redColor]];
    [self addSubview:line];

    line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f / 4.0f), self.bounds.size.width, 2)];
    [line setBackgroundColor:[UIColor blueColor]];
    [self addSubview:line];

    line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f / 4.0f), self.bounds.size.width, 2)];
    [line setBackgroundColor:[UIColor blueColor]];
    [self addSubview:line];
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    previousLocation = [[touches anyObject] locationInView:self];
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    CGPoint location = [[touches anyObject] locationInView:self];
    //location = CGPointMake(previousLocation.x, location.y);

    CATransform3D currentTransform = transformed.sublayerTransform;

    //CGFloat displacementInX = location.x - previousLocation.x;
    CGFloat displacementInX = previousLocation.x - location.x;
    CGFloat displacementInY = previousLocation.y - location.y;

    CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY));

    CGFloat angle = DEGREES_TO_RADIANS(totalRotation);
    CGFloat x = ((displacementInX / totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11);

    CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0);

    previousLocation = location;
    transformed.sublayerTransform = rotationalTransform;
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
}

- (void)dealloc {
  [super dealloc];
}

@end

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