Rotate rectangle around center
Posted
by
ESoft
on Stack Overflow
See other posts from Stack Overflow
or by ESoft
Published on 2012-11-12T08:27:32Z
Indexed on
2012/11/24
23:04 UTC
Read the original article
Hit count: 247
I am playing with Brad Larsen's adaption of the trackball app.
I have two views at a 60 degree angle to each other and was wondering how I get the rotation to be in the center of this (non-closed) rectangle?
In the images below I would have liked the rotation to take place all within the blue lines.
Code (modified to only rotate around x axis):
#import "MyView.h"
//=====================================================
// Defines
//=====================================================
#define DEGREES_TO_RADIANS(degrees) \
(degrees * (M_PI / 180.0f))
//=====================================================
// Public Interface
//=====================================================
@implementation MyView
- (void)awakeFromNib
{
transformed = [CALayer layer];
transformed.anchorPoint = CGPointMake(0.5f, 0.5f);
transformed.frame = self.bounds;
[self.layer addSublayer:transformed];
CALayer *imageLayer = [CALayer layer];
imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f);
imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f);
imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage];
imageLayer.borderColor = [UIColor yellowColor].CGColor;
imageLayer.borderWidth = 2.0f;
[transformed addSublayer:imageLayer];
imageLayer = [CALayer layer];
imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f);
imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f);
imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage];
imageLayer.borderColor = [UIColor greenColor].CGColor;
imageLayer.borderWidth = 2.0f;
transformed.borderColor = [UIColor whiteColor].CGColor;
transformed.borderWidth = 2.0f;
[transformed addSublayer:imageLayer];
UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height / 2.0f, self.bounds.size.width, 2)];
[line setBackgroundColor:[UIColor redColor]];
[self addSubview:line];
line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f / 4.0f), self.bounds.size.width, 2)];
[line setBackgroundColor:[UIColor blueColor]];
[self addSubview:line];
line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f / 4.0f), self.bounds.size.width, 2)];
[line setBackgroundColor:[UIColor blueColor]];
[self addSubview:line];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
previousLocation = [[touches anyObject] locationInView:self];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[touches anyObject] locationInView:self];
//location = CGPointMake(previousLocation.x, location.y);
CATransform3D currentTransform = transformed.sublayerTransform;
//CGFloat displacementInX = location.x - previousLocation.x;
CGFloat displacementInX = previousLocation.x - location.x;
CGFloat displacementInY = previousLocation.y - location.y;
CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY));
CGFloat angle = DEGREES_TO_RADIANS(totalRotation);
CGFloat x = ((displacementInX / totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11);
CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0);
previousLocation = location;
transformed.sublayerTransform = rotationalTransform;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
}
- (void)dealloc {
[super dealloc];
}
@end
© Stack Overflow or respective owner