Where should i organize my matrices in a 3D Game engine?

Posted by Need4Sleep on Game Development See other posts from Game Development or by Need4Sleep
Published on 2012-11-24T22:24:09Z Indexed on 2012/11/24 23:21 UTC
Read the original article Hit count: 277

Filed under:
|
|
|
|

I'm working with a group of people from around the world to create a game engine(and hopefully a game with it) within the next upcoming years. My first task was writing a camera class for the engine to use in order to add cameras to the scene, position and follow points in the scene. The problem i have is with using matrices for transformations in the class, should i keep matrices separate to each class? such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but i wanted to hear some input form a more professional standpoint.

© Game Development or respective owner

Related posts about c++

Related posts about opengl