OpenGL quake 3 shader file for objects (for trees)

Posted by mlodziaszka on Game Development See other posts from Game Development or by mlodziaszka
Published on 2012-11-25T16:12:16Z Indexed on 2012/11/25 17:21 UTC
Read the original article Hit count: 279

Filed under:
|
|

I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no problem with loading model alone, but there is a *.shader file and i have no idea how to load it to draw texture properly.

Tree pack: http://www.custommapmakers.org/wiki/index.php/Models:GR_Trees_set

I do not have to use exactly this format, I can write another loader, but trees in *.obj or .3ds look even harder

© Game Development or respective owner

Related posts about opengl

Related posts about quake3