Rendering 8 bit graphics
Posted
by
Matjaz Muhic
on Game Development
See other posts from Game Development
or by Matjaz Muhic
Published on 2012-11-26T19:06:45Z
Indexed on
2012/11/26
23:25 UTC
Read the original article
Hit count: 208
I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college.
I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...).
So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL?
Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.
© Game Development or respective owner