Rotate/Translate object in local space
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Mathias Hölzl
on Game Development
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Published on 2012-11-27T15:36:51Z
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2012/11/27
17:21 UTC
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I am just trying to create a movementcontroller class for game entities. These class should transform the entity affected by the mouse and keyboard input. I am able to calculate the changed rotation and the new globalPosition. Then I multiply:
newGlobalMatrix = changedRotationMatrix * oldGlobalMatrix;
newGlobalMatrix = MatrixSetPosition(newPosition);
The problem is that the object rotates around the global axis and not around the local axis.
I use XNAMath for the matrix calculation.
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