exporting a maya model to work with Playstation mobile Studio?
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spartan2417
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Published on 2012-11-28T12:22:23Z
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2012/11/28
17:20 UTC
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Ive just started to program in Playstation Mobile Studio for the PS vita. The Models that are available to use in Ps Development have to .mdk models. The studio comes with a a model converter that converts from DAE, FBX, XSI and X files.
However ive tried converting a maya scene to both DAE and FBX files but the converter returns an error with no explanation. Ive even tried to use blender and the tutorial here: http://www.gamefromscratch.com/post/2012/04/30/Exporting-from-Blender-to-PS-Suite-Blender-to-Vita-in-under-5-minutes.aspx
but this fails at the converter too. With regards to maya all i do is export the file with default settings.
Anyone know any good tutorials on this or guess why this would be happening?
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