How should I organize my matrices in a 3D game engine?
Posted
by
Need4Sleep
on Game Development
See other posts from Game Development
or by Need4Sleep
Published on 2012-11-24T22:24:09Z
Indexed on
2012/11/28
17:20 UTC
Read the original article
Hit count: 227
I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine to use in order to add cameras to the scene, with position and follow points.
The problem I have is with using matrices for transformations in the class, should I keep matrices separate to each class? Such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but I wanted to hear some input form a more professional standpoint.
© Game Development or respective owner