What would be the best mean for a gui with a lot of FX in Unity

Posted by Lionel Barret on Game Development See other posts from Game Development or by Lionel Barret
Published on 2012-11-28T17:57:05Z Indexed on 2012/11/28 23:16 UTC
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The game I am working on (we are in R&D) is based almost exclusively on a windowed gui with a lot of FX (fading, growing, etc). We will also likely need custom widgets (like a sound recording graph).

The game will be made with Unity and from what I heard, the default gui system has quite a bad rep, it is too slow for many usages.

So, I wondering what would be the best way to do what we need.

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