Neural network for aproximation function for board game
Posted
by
Pax0r
on Stack Overflow
See other posts from Stack Overflow
or by Pax0r
Published on 2012-11-24T15:04:27Z
Indexed on
2012/11/30
5:04 UTC
Read the original article
Hit count: 132
neural-network
|game
I am trying to make a neural network for aproximation of some unkown function (for my neural network course). The problem is that this function has very many variables but many of them are not important (for example in [f(x,y,z) = x+y] z is not important). How could I design (and learn) network for this kind of problem?
To be more specific the function is an evaluation function for some board game with unkown rules and I need to somehow learn this rules by experience of the agent. After each move the score is given to the agent so actually it needs to find how to get max score.
I tried to pass the neighborhood of the agent to the network but there are too many variables which are not important for the score and agent is finding very local solutions.
© Stack Overflow or respective owner