Getting isometric grid coordinates from standard X,Y coordinates
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RoryHarvey
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Published on 2012-05-21T10:50:46Z
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2012/12/01
17:19 UTC
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I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead of isometric grid X and Y format. Usually you would just divide them by the tile size, but isometric needs some sort of transform.
For example on a 64x32 isometric tilemap of size 40 tiles by 40 tiles an object at (20,21)'s coordinates come out as (640,584)
So the question really is what formula gets (20,21) from (640,584)?
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