How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

Posted by Hamdan on Game Development See other posts from Game Development or by Hamdan
Published on 2012-12-02T20:23:35Z Indexed on 2012/12/02 23:27 UTC
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I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. Right now my focus is on figuring out how to render the ground. I am having a hard time figuring out how they generated the ground, and then rendered it. The way I think they rendered the ground is by first painting the ground in some paint program, and then somehow manipulating that flat image so that it appears to have depth.

I am completely confused by how you would actually render that type of terrain. I want the terrain to have the following features:

Any tips and hints will be appreciated, Thank you in advance.

(I am working in Java, using the Light Weight Java Game Library (LWJGL).)

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