Path Modifier in Tower Of Defense Game
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Siddharth
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Published on 2012-12-04T15:43:40Z
Indexed on
2012/12/04
17:21 UTC
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andengine
I implemented PathModifier for path of each enemy in my tower of defense game. So I applied fixed time to path modifier in that enemy complete their path. Like following code describe.
new PathModifier(speed, path);
Here speed define the time to complete the path. But in tower of defense game my problem is, there is a tower which slow down the movement of the enemy. In that particular situation I was stuck. please someone provide me some guidance what to do in this situation.
EDIT :
Path path = new Path(wayPointList.size());
for (int j = 0; j < wayPointList.size(); j++) {
Point point = grid.getCellPoint(wayPointList.get(j).getRow(),
wayPointList.get(j).getCol());
path.to(point.x, point.y);
}
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