GestureListener's fling method doesn't get called
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nosferat
on Game Development
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Published on 2012-12-06T08:57:11Z
Indexed on
2012/12/06
11:35 UTC
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I'm using SimpleGestureDetector
from the libgdx-users Wiki as my InputProcessor
. I set it in the created()
method:
Gdx.input.setInputProcess(new SimpleDirectionGestureDetector(charController));
charController
is my class which implements the DirectionListener
interface defined in the SimpleDirectionGestureDetector
class and it is responsible for moving the player character. However the character doesn't change direction when I'm performing a fling action in any direction. I've checked and the fling()
method in the SimpleDirectionGesture
class doesn't get called and I have no idea why, since everything seems good. What am I doing wrong?
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