How are dependant quests generated in Guild Wars 2?

Posted by Aufziehvogel on Game Development See other posts from Game Development or by Aufziehvogel
Published on 2012-12-06T19:31:41Z Indexed on 2012/12/06 23:28 UTC
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I recently read that Guild Wars 2 uses a system where the creation of quests depends on which actions user took when they were presented another quest. An example was: There might be a quest to protect a person. If users do not take this action, the person might be kidnapped and later there is a quest to rescue this person.

Is there any information on whether the creation of these quests is somehow automatic? From the article it sounded like automatically, but from the specific example you could also guess that people just created a task-set where they added conditions (Task 1 taken: OK; Task 1 not taken: Show Task 2).

From what I heard about AI they might also have implemented some sort of a huge neural network to make decisions?

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