How can I model a pendulum blade?
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Micah Delane Bolen
on Game Development
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Published on 2012-12-06T03:37:44Z
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2012/12/06
5:22 UTC
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Like this one from Saw V:
What primitive shape/s would you start out with? How would you transform the primitive shape/s to give it a nice, smooth, sharp blade on one side without distorting the entire object in a weird way? I tried starting out with a cylinder and then subtracting the top half using a duplicate cylinder and a difference modifier, but I ended up distorting the entire object when I tried to pull the "blade" edges together. I think I need to add lattices to smoothly "sharpen" the edge of the blade.
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