Windows Phone 7 Networked Game

Posted by Craig on Game Development See other posts from Game Development or by Craig
Published on 2012-12-06T21:21:10Z Indexed on 2012/12/06 23:27 UTC
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Im creating a multiplayer asteroids type game for the Windows Phone 7, 2 players can challenge each other over who will get the highest score. On each players phone the opponent is displayed and both go about shooting asteroids and enemies. In an assignment I have due I would like to talk about the packet design, what would be the least amount of info that I can send over the connection? Instead of constantly having to send each players position, asteroid position, bullet position and enemy position etc. Or would all that data constantly need to be sent?

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