Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?
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Arthur Wulf White
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Published on 2012-10-09T06:28:33Z
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2012/12/08
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Adobe recently released the Flash C++ Compiler, which UDK uses to target Flash Player.
Developers can now access UDK for browser applications. Does this mean greater performance than using a Stage3D engine (Away3D 4) and how much of a noticeable difference in performance would it make in rendering speeds?
Is there any benchmark you could propose that would allow to compare them fairly? I am asking this to help myself understand the consequences in performance for deciding to use UDK in a browser based game. I would also like to know how it compares with UDK running natively in Windows?
I am not asking which technology to use or which is better. Only interested in optimizing rendering speed in a 3d browser game with flash.
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