convert orientation vec3 to a rotation matrix
Posted
by
lapin
on Game Development
See other posts from Game Development
or by lapin
Published on 2012-12-10T02:58:39Z
Indexed on
2012/12/10
5:19 UTC
Read the original article
Hit count: 331
I've got a normalized vec3 that represents an orientation.
Each frame of animation, an object's orientation changes slightly, so I add a delta vector to the orientation vector and then normalize to find the new orientation.
I'd like to convert the vec3 that represents an orientation into a rotation matrix that I can use to orient my object.
If it helps, my object is a cone, and I'd like to rotate it about the pointy end, not from its center :)
PS I know I should use quaternions because of the gimbal lock problem. If someone can explain quats too, that'd be great :)
© Game Development or respective owner