How bad would be to focus on iOS/Android development for an indie developer?
Posted
by
kender
on Game Development
See other posts from Game Development
or by kender
Published on 2012-12-09T19:25:39Z
Indexed on
2012/12/10
5:20 UTC
Read the original article
Hit count: 270
After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development (Objective-C and CoronaSDK).
With my current experience in Corona I can quickly develop for iOS and Android systems. And this is something that I'm probably gonna do with several of the game ideas I have, at least for the prototype part.
But - I'm wondering if it's not a bad idea to focus on those 2 systems only. After all there are other mobile platforms, there are PCs, Macs and Linux boxes... All of them having gamers using them.
I was wondering if it wasn't a good idea to try some other SDK, giving me more flexibility when it comes to platform-independance. There's Unity3D (I think I can develop a 2D game in it though), there's MoAI from what I checked.
I see a few options, not sure which one is best as I have little experience in this field (publishing own games):
- Stick with CoronaSDK for the whole time, release for iOS and Android platforms, screw other mobile devices and PCs,
- Use Corona for prototyping, then when the idea goes more into the "production" phase rewrite it in MoAI or Unity3D for more platforms support,
- Start with one of those 2 SDKs right now (which means the prototype phase will be delayed a bit, but after that I can jump right into real coding).
Any clues here, what to do?
© Game Development or respective owner