Most suited technology for browser games?

Posted by Tingle on Game Development See other posts from Game Development or by Tingle
Published on 2012-12-10T02:32:40Z Indexed on 2012/12/10 5:19 UTC
Read the original article Hit count: 252

Filed under:
|
|

I was thinking about making a 2D MMO which I would in the long run support on various plattforms like desktop, mac, browser, android and ios.

The server will be c++/linux based and the first client would go in the browser. So I have done some research and found that webgl and flash 11 support hardware accelerated rendering, I saw some other things like normal HTML5 painting.

So my question is, which technology should I use for such a project? My main goal would be that the users have a hassle free experience using what there hardware can give them with hardware acceleration. And the client should work on the most basic out-of-the-box pc's that any casual pc or mac user has. And another criteria would be that it should be developer friendly. I've messed with webgl abit for example and that would require writing a engine from scratch - which is acceptable but not preferred. Also, in case of non-actionscript, which kind language is most prefered in terms of speed and flexability. I'm not to fond of javascript due to the garbage collector but have learned to work around it.

Thank you for you time.

© Game Development or respective owner

Related posts about mmo

Related posts about browser