Dynamic obstacles avoidance in navigation mesh system
Posted
by
Variable
on Game Development
See other posts from Game Development
or by Variable
Published on 2012-12-11T02:42:29Z
Indexed on
2012/12/11
5:20 UTC
Read the original article
Hit count: 341
I've built my path finding system with unreal engine, somehow the path finding part works just fine while i can't find a proper way to solve dynamic obstacles avoidance problem. My characters are walking allover the map and collide with each other while they moving. I try to steering them when collision occurs, but this doesn't work well. For example, two characters block on the road while the third one's path is right in the middle of them and he'll get stuck. Can someone tell me the most popular way of doing dynamic avoidance? Thanks a lot.
© Game Development or respective owner