Dynamic obstacles avoidance in navigation mesh system

Posted by Variable on Game Development See other posts from Game Development or by Variable
Published on 2012-12-11T02:42:29Z Indexed on 2012/12/11 5:20 UTC
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I've built my path finding system with unreal engine, somehow the path finding part works just fine while i can't find a proper way to solve dynamic obstacles avoidance problem. My characters are walking allover the map and collide with each other while they moving. I try to steering them when collision occurs, but this doesn't work well. For example, two characters block on the road while the third one's path is right in the middle of them and he'll get stuck. Can someone tell me the most popular way of doing dynamic avoidance? Thanks a lot.

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