Trade offs of linking versus skinning geometry

Posted by Jeff on Game Development See other posts from Game Development or by Jeff
Published on 2010-08-26T16:49:19Z Indexed on 2012/12/11 11:18 UTC
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What are the trade offs between inherent in linking geometry to a node versus using skinned geometry?

Specifically:

  • What capabilities do you gain / lose from using each method?
  • What are the performance impacts of doing one over the other?
  • What are the specific situations where you would want to do one over the other?

In addition, do the answers to these questions tend to be engine specific? If so, how much?

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