Wall avoidance steering
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by
Vodemki
on Game Development
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Published on 2012-12-11T18:38:27Z
Indexed on
2012/12/11
23:15 UTC
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steering-behaviors
I making a small steering simulator using the reynolds boid algorythm. Now I want to add a wall avoidance feature. My walls are in 3D and defined using two points like that:
---------. P2
| |
P1 .---------
My agents have a velocity, a position, etc... Could you tell me how to make avoidance with my agents ?
Vector2D ReynoldsSteeringModel::repulsionFromWalls()
{
Vector2D force;
vector<Wall *> wallsList = walls();
Point2D pos = self()->position();
Vector2D velocity = self()->velocity();
for (unsigned i=0; i<wallsList.size(); i++)
{
//TODO
}
return force;
}
Then I use all the forces returned by my boid functions and I apply it to my agent. I just need to know how to do that with my walls ?
Thanks for your help.
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