boolean operations on meshes
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lathomas64
on Game Development
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Published on 2010-08-06T14:53:14Z
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2012/12/14
23:23 UTC
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given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform boolean operations on said meshes and get a set of vertices and triangle for the resulting mesh? Of particular interest are subtraction and union.
Example pictures: http://www.rhino3d.com/4/help/Commands/Booleans.htm
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