boolean operations on meshes
Posted
by
lathomas64
on Game Development
See other posts from Game Development
or by lathomas64
Published on 2010-08-06T14:53:14Z
Indexed on
2012/12/14
23:23 UTC
Read the original article
Hit count: 191
given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform boolean operations on said meshes and get a set of vertices and triangle for the resulting mesh? Of particular interest are subtraction and union.
Example pictures: http://www.rhino3d.com/4/help/Commands/Booleans.htm
© Game Development or respective owner