In concept how is Animation done?

Posted by sharethis on Game Development See other posts from Game Development or by sharethis
Published on 2012-12-15T11:31:25Z Indexed on 2012/12/15 17:19 UTC
Read the original article Hit count: 259

Filed under:
|
|

The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. As a jump a perfect sine function is acceptable but for motions of arms, weapons or face it would look quite unnatural. Moreover patching every animation out of sine and cosine is stretched to its limits soon.

I head of skeletons and rigging already. Although I could not implement skeletal animations I can't imagine that quite natural animations in major games are made of static predefined motion states.

So how in general is animation done today?

© Game Development or respective owner

Related posts about animation

Related posts about approach